DT400 Active Jokers at Point
DT400 Active Jokers at Point
Key Points
Each team has two jokers at the point. Introduce the game allowing jokers to check jokers and then add that jokers can come in for one timer shots.
This transition game creates three situations. In the first part the players at the point must get open and take a shot or make a pass. The defender practices covering the point. In the second part add that the jokers at the point can come in for a one timer shot
Description:
Part One: Each team has jokers at the point.
1. When defenders regain puck they must pass to the point to go on offense.
2. Jokers can shoot or pass.
3. Jokers can check the opponents Joker.
Part Two:
4. Jokers can jump in for one timer shots.
5. Defending joker should cover the attacking joker when he jumps in.